“Some adventures require nothing more than a willing heart and the ability to trip over the cracks in the world.”
― Seanan McGuire

The Breakdown
Praevedos: the World how i built Praevedos by modifying the traditional elements of D&D
Praevedos: the story so far details about the world as it's illuminated
The System rules for creating a PC, playing a PC, and running the game as an MC

What Is This Game About?

Praevedos is a traditional fantasy heartbreaker, brewed from the dried memories of White Wolf's Storyteller system, and simmered in the techniques and concepts I learned from Apocalypse World and other Powered by the Apocalypse games. It has inspiration in lesser doses from Cortex Prime, Anima Prime, and just a lot of the hot water of my own game design.

The goals of this fantasy world were a place to play adventurers with these traits:
- solo characters (the game is one MC, and one PC)
- lighthearted adventures
- frequent travel to wondrous places

What do the Characters Do?

The main character of the story roves from one realm to the next in pursuit of making the whole of Praevedos a better place. How they do this, and who they work with to accomplish such a mission, is part of the characters alliance to differing heroic groups in Praevedos; these elements are negotiated as part of the game's pitch.

But, at the core, the characters in Praevedos travel from place to place, helping people and conquering the evil that stands against them.

“An adventure is only an inconvenience rightly considered. An inconvenience is only an adventure wrongly considered.”
― G.K. Chesterton


Praevedos | Praevedos Cosmology | Praevedos Campaigns

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